Dark Souls: Artorias of the Abyss DLC Review

More zen-balanced battling in this first expansion pack

Finishing Dark Souls should be a triumphant moment. You should feel incredible. You’ve beaten the game with the reputation for being unforgiving and unrelenting. You’ve overcome any expectations and you’re a better person for it. There should be a parade.

Instead what actually happens after the initial endorphin rush is you’re met with a solemn understanding that you’ve run out of Dark Souls to play. There’s a New Game Plus, sure, but that’s just reliving the same experience again. Dark Souls excels when you’ve completed a segment where it took hours of hammering away, then you have to move on to the newest section, struggling to learn the intricacies that will allow you to progress. It’s not really a game about difficulty, it’s a game about discovery and experience; once you’ve completed an area it can’t surprise you again.

The Artorias Of The Abyss DLC isn’t a remedy for Dark Souls withdrawal, …

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Mass Effect 3: Omega DLC Review

Lost (and really lonely) in space

Being empowered with a badass squad comprised of a rhino-sized space goldfish, a telekinetic soldier and an ET assassin is amazing. So quite why Commander Shepard chooses to do a Roy Orbison and only the lonely his way through his latest DLC mission is anyone’s guess. While there are cute touches for Normandy obsessives here, a squad-less Shep robs combat of much of its tactical flavour.

Still, the initial concept for Omega is one long-term fans should appreciate. Whisking you back to a space station last seen in Mass Effect 2, the add-on adventure channels the bleak palette of the Spectre’s second suicidal game.

Treading over nostalgic ground is bound to appeal to punters who know their Raloi from their Reapers. And Omega earns further goodwill by bringing back Aria T’loak. The sultry alien mob boss was last seen plotting on the Citadel during Mass Effect 3’s main campaign. It’s her quest for power …

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