Mass Effect 3: Omega DLC Review
Lost (and really lonely) in space
Being empowered with a badass squad comprised of a rhino-sized space goldfish, a telekinetic soldier and an ET assassin is amazing. So quite why Commander Shepard chooses to do a Roy Orbison and only the lonely his way through his latest DLC mission is anyone’s guess. While there are cute touches for Normandy obsessives here, a squad-less Shep robs combat of much of its tactical flavour.
Still, the initial concept for Omega is one long-term fans should appreciate. Whisking you back to a space station last seen in Mass Effect 2, the add-on adventure channels the bleak palette of the Spectre’s second suicidal game.
Treading over nostalgic ground is bound to appeal to punters who know their Raloi from their Reapers. And Omega earns further goodwill by bringing back Aria T’loak. The sultry alien mob boss was last seen plotting on the Citadel during Mass Effect 3’s main campaign. It’s her quest for power …
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